I had this game in college, and it brought me back and I was always curious to see what it was like on the PlayStation 2. I’ve been meaning to play it again for a while, so I was pretty excited to get my hands on it. It is in no way perfect, but I’m glad I tried it.
The first mission of Street Fighter II, Street Fighter II, tells us exactly what we need to know: Shoot Punch Punch. I found it to be a bit frustrating at the beginning, because it takes away a lot of the fun of the actual fighting. I mean, you know you’re going to shoot at someone, so you might as well shoot when they’re in the air to keep them from doing something stupid.
Street Fighter II has its faults, but I think it’s pretty good. The best part is that it doesn’t feel like a video game. I think it works because it’s essentially a game of strategy. You control a fighter with a shield and a shield and a shield.
Street Fighter II is a fighting game, but it takes a lot of the fun of arcade games and places it in a different world of gameplay. You fight on a grid and you move your hero around the grid to avoid the occasional bullet or block. It’s a lot of fighting, but it’s not a fight you have to watch it play out. In-game, you can see how many hits or blocks you get in a fight.
You can also attack your opponent in realtime by hitting them in their center of mass. This is a game of timing and reflexes. You use your character’s strength, stamina, and special attacks to make yourself more powerful and effective.
At launch, Deathloop will support both the PS2 and PSP. It’s also available for PC and MAC operating systems.
I played a bunch of Street Fighter II on my PS2 and it was just a plain good fighting game. The only bad thing about it was that most of the time was spent trying to kick and punch your opponent in the face instead of using your special attacks. Unfortunately, it wasn’t until the PS3 that it really got me hooked on fighting games on the console.
The PS2 version of Street Fighter II was a bit of a disappointment. I think it just needs to have more of a focus on offense and more of a focus on the physical aspects of fighting (which in the case of Street Fighter II I consider the primary purpose of fighting games). Since Street Fighter II was an arcade game, the PS2 wasnt exactly designed to play very well online, so its a bit of a hit and miss.
Street Fighter II was also a bit of an arcade game, so it made sense that Capcom would have intended it for a console. But since the PS2 was designed for consoles and not arcade machines, it only made sense that it would feature fighters that could go toe to toe with the best fighters in the world. So street fighter was a great choice, but it wouldnt have worked so well in the arcade. I wish ps2 street fighter had been a bit more interactive.
Capcom did make the right choice with Street Fighter II in that it features a lot of fighting, even if it is an arcade game, and I really liked the game, but it wouldnt have been a good fit for the PS2.